![]() ![]() If there's anything I could critique from this asset, is that its instructional videos could be better/more engaging. Take a look at the instructional videos, turn on the subtitles, and ask Youtube to translate them to your language (because the explanations are written in Japanese). ![]() All in all, it's the BEST asset to work with Voxels.īuy it you won't regret it. This is particularly useful when you're animating because generally, voxels don't do well when they get deformed a lot so the fact that you don't have to remesh anything and this asset does it on its own it's like. So if you have objects separated in your MV scene you'll get the same result inside Unity. If you'd like to have a mix of FBF and regular animations in your project this asset makes it feel like a breeze, it has never been easier to use voxels in Unity. It supports frame-by-frame MV animationsĪt the time of writing this review, the most recent version of MV that supports frame-by-frame animations is a really old one but MAN DOES IT DO THE JOB. These are the steps to Export a Voxel Model out of Mega Voxels into Blender: Open a voxel model using the Mega Voxels App Open option Open the File menu at the top left and Select the Export (. ![]() So, if you're like me and you don't like using Blender this asset is heaven on earth you'll be able to import, rig, and animate your voxel objects with ease. This importer also imports quads instead of a triangulated mesh, which can be more convenient, especially with subdivision modifiers. I can't spend half a year learning how to make a material look "soft", or make it "emissive" or play around with the million features Blender has I want to make Unity prototypes, I want them to look good, AND I WANT TO MAKE THEM TODAY! MagicaVoxels obj exporter uses a palette texture, which is annoying if you want to use different materials instead. Not because it's bad software or anything but because it's WAAAAAY TOO COMPLICATED/ADVANCED FOR MY NEEDS AND MY SKILLS. The Avoyd voxel editor can import Minecraft maps, MagicaVoxel models. ![]() I'm going to go on ahead and say it: I HATE BLENDER. Using Avoyd to Export Voxel Mesh
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